You can win an artifact if the combat space is a more difficult one. Landing on a combat space will make you fight another Monster Girl, and if you win you can choose between 2 sets of cards to take. In the overworld, you will use cards to raise the stats of your Monster Girl, and each card has a movement cost associated with it, which will move you that many spaces forward. The game is split into two parts - progressing through the overworld, and combat spaces. Magic Stones are given based on the score of each run you do, and playing on higher difficulties means a higher score multiplier, so there is incentive to challenge yourself. There are 65 unique Artifacts in the game.Īs the game is a rogue-lite, you will unlock some content via spending Magic Stones on Breeder Packs between runs. Artifacts are items that usually provide a passive effect, such as increasing the gain rate of an attribute, expanding your playing hand, doubling gold gained, etc. Every Monster Girl has 2 starting Skills, and the rest can be learned during the run.Įvery Monster Girl also starts with an Artifact. You have 13 different Monster Girls to choose from, each having a mostly-unique set of ~10 Skills (2 Monster Girls share a skill set, and a few Skills are shared across some others). A full run will take around 30-40 minutes at normal speed, perhaps even 20-25 once you get more familiar with the game. There is a forced boss battle at the end of each stage, and your goal is to become strong enough to defeat the final boss. Good replayability.Ī run is comprised of making it through 3 stages with 30 spaces each, with different types of spaces to land on. Great value for the price, and easy to pick up and play. Edit: Updated review for the major update.
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